Going in with a complete blank slate, I had no reservations or any anticipation for this film, largely due to never seeing the 1995 original. What this version of Ghost in the Shell does very well is creating visuals which seem to pop out of an anime and into live action. The cinematography and set design truly is gorgeous. This film is likely to have taken visuals queues from Blade Runner for the films neon drenched aesthetic. Another thing to note from the technical side is the film's direction, which is quite impressive, taking in mind the restrictions of making 12A friendly action scenes, without using jarring quick cuts or shaky cam, although these days that thankfully seems to be a thing of the past. The synth/orchestral score from Clint Mansell is another impressive work to add to his long line of superior movie soundtracks.
Aside from the visuals the rest of the film works fine, but that is the main criticism I have with this film, it reaches it's peak halfway through and seems to decline in excitement during the second half of the film, to give some credit, it feels fast and ends before you know it, but at the same time that maybe the problem why the second act is less interesting, because the second act focuses on character, when the first act doesn't. When your halfway through a movie it's quite a bit harder for an audience to suddenly start caring for the characters once the action is over.
I admire the filmmakers ambition in making a film which is loud, big and somewhat action packed (first half) while still giving time to focus on the characters and the deeper themes within the context of the story. For the majority of the attempts at adding a third dimension to the main character 'Major' the film succeeds, however it feels rushed and over expositional at times. Overall 'Ghost in the Shell' is a film that's worth seeing for it's impressive visuals and music, however I would personally not say this is a film you must rush to go out and see.